

The following tree represents workshop tiers on the left side and technology unlocked by this tier are shown on the same row to the right of the tier mention. The tiers are also dependent, requiring the previous tier to be unlocked first before one can access the next.

While these tiers don't provide direct benefits, they must be unlocked by researching them so one can acquire more advanced technologies in that tier. The tree is further organized into tiers (0 to 5). The Tech Tree itself is presented visually upon the construction of the first workshop to provide insight regarding the interrelation of technologies and the order in which each branch must be researched. Some technologies may also be "found" or entirely absent depending on the scenario played. In certain scenarios, some technologies may be required to be researched to be able to finish objectives. Technological development is crucial to building a viable city: sound planning and prioritization of technologies will prevent crises and allow a greater level of adaptation and manageability when challenges present themselves. Technological Improvement has the general effects of boosting exploration, improving insulation in the home/workplace, increasing resource gathering rates, and upgrading the power/efficiency of heating sources.

Upon construction of a workshop, engineers may be assigned to research and develop ideas on new buildings and technological improvements.
